Stop Buying Perks, Start Fixing These 8 Team Problems

Beer taps and ping pong tables won't save your design team. Discover the 8 fundamental issues killing morale and practical solutions that work.

Stop Buying Perks, Start Fixing These 8 Team Problems
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Read time: under 11 minutes

Perks aren’t culture: Your designers are walking out

You're sitting in your third "culture committee" meeting this month, watching executives debate whether the new office needs a kombucha station or a meditation pod. Meanwhile, your star designer just submitted their two-week notice.
Sound familiar?
I've been in those rooms. Here's the thing nobody wants to admit: your fancy perks are actually making the problem worse.
Why? Because every dollar spent on superficial nonsense is a dollar not spent fixing the fundamental issues that make good designers pack their bags .
Today, let's talk about what's really driving your design team to update their LinkedIn profiles.
 

The 8 real problems killing your design team and how to fix them

1. Limited flexibility

 
Limited flexibility
Limited flexibility
The problem:
This goes beyond just "work from home" policies. It's about rigid, outdated management thinking that equates physical presence with productivity.
Your leadership team still believes they need to see bodies in chairs to know work is happening, treating adult professionals like teenagers.
 
Signs it's happening:
  • Designers schedule fake "dentist appointments" on mandatory office days
  • People ask, "Is this meeting really necessary in-person?" for basic team syncs
  • Your best performers look visibly tired and resentful every Monday, like they've been forced to attend a timeshare presentation
 
Actionable pro tips:
  • Track deliverables and project completion rates instead of badge swipes or desk time
  • Create "core collaboration windows" (e.g., 10 AM-2 PM) where everyone's available, but let people choose their location like adults
  • Offer location stipends for home office setup instead of expensive downtown office rent which could fund a small country
 
👉 Remote UX design: From Zoom doom to creative boom:
 

2. Dying motivation

 
Dying motivation
Dying motivation
The problem:
Your designers are trapped in an endless cycle of incremental improvements and maintenance work.
The creative challenge that drew them to design has been replaced by repetitive optimization tasks that feel more like data entry than design work.
 
Signs it's happening:
  • Designers use phrases like "just another button color change" when describing their work
 
Actionable pro tips:
  • Set up monthly innovation showcases where designers demo experimental work to leadership
  • Create "Project Shuffle System" every 6 months where designers can bid on different product areas
  • Institute quarterly "passion project" time, 20% of work hours dedicated to experimental work
  • Rotate designers between user segments (B2B to B2C, mobile to web) to provide fresh challenges and prevent creative scurvy
 
👉 Finding Your Design Team's Intrinsic Motivations:
 

3. Nonsensical goals

 
Nonsensical goals
Nonsensical goals
The problem:
Your design team is being measured by metrics that actively work against good user experience.
Designers are forced to optimize for engagement over usability, creating dark patterns and addictive interfaces that boost numbers but harm users.
 
Signs it's happening:
  • User research findings are ignored when they conflict with growth targets
  • Designers complain about being asked to make interfaces "more addictive" or "stickier"
  • A/B tests consistently choose options that increase clicks over user satisfaction, optimizing for quantity over sanity
  • Design decisions get overruled because they don't boost short-term engagement metrics (because nothing says "user-centered design" like ignoring users)
 
Actionable pro tips:
  • Include usability metrics in all project OKRs (error rate, time to complete key tasks) so people stop optimizing for confusion
  • Replace vanity metrics with user success metrics: task completion rate, user satisfaction scores, support ticket reduction
  • Create "Design Impact Score" weighted 40% user success, 40% design quality, 20% business impact (radical concept: balanced measurement)
  • Track long-term retention and user lifetime value alongside short-term engagement, because sustainable business beats flash-in-the-pan metrics
 

4. All-time-low morale

 
All-time-low morale
All-time-low morale
The problem:
Your team's psychological safety and enthusiasm have eroded gradually.
What used to be a collaborative, energetic environment has become a place where people keep their heads down, avoid taking risks, and do the minimum required to get by, basically corporate purgatory.
 
Signs it's happening:
  • Slack conversations become purely transactional, no jokes, emojis, or personality
  • Team members immediately leave meetings instead of chatting casually afterward
  • Eye-rolling and visible sighing increase during leadership presentations (if you hear actual groaning, it's too late)
  • People avoid optional social events, team lunches, or after-work gatherings like they're avoiding a timeshare presentation
 
Actionable pro tips:
  • Start every team meeting with "Energy Check", 30 seconds for each person to rate their energy 1-10 and briefly explain why
  • Create anonymous weekly pulse surveys with three questions:
    • → What energized you? → What drained you? → What would help?
  • Host monthly "What's Actually Working" sessions to amplify positive patterns and remind people this job doesn't completely suck
 
👉 From Fear to Freedom: Unlocking A UX Team’s Potential
 

5. Lack of time to innovate

 
Lack of time to innovate
Lack of time to innovate
The problem:
Your team has become a feature assembly line where every request is treated as equally urgent.
There's no time for discovery, research, or thoughtful solution exploration. Designers are constantly reactive, implementing predetermined solutions rather than understanding problems
 
Signs it's happening:
  • Designers work nights and weekends just to keep up with basic feature requests
  • Designers regularly say "we don't have time for research" when starting new projects
  • Every project feels urgent and rushed, with artificial deadlines driving decisions (everything is on fire, apparently)
 
Actionable pro tips:
  • Create "innovation budgets" of $500-2000 per designer per quarter for rapid prototyping and experiments
  • Track and celebrate innovation metrics alongside delivery metrics in team reviews, because what gets measured gets done
  • Block every Friday afternoon (1-5 PM) for innovation and make it absolutely sacred, no meetings, no urgent requests, no exceptions
 
 

6. No career growth for designers

 
No career growth for designers
No career growth for designers
The problem:
Your organization has created a career dead-end for designers where the only path forward is abandoning design for management.
There's no clear progression beyond "Senior Designer" except becoming a people manager, which many designers don't want and aren't suited for.
 
Signs it's happening:
  • Performance reviews focus on current role performance rather than future growth opportunities
  • Talented designers leave for lateral moves at other companies just to find advancement opportunities
  • Career development conversations become awkward because there's genuinely nowhere to promote people
 
Actionable pro tips:
  • Set up job shadowing programs where designers spend time with people in their desired career track
  • Establish specialist roles with clear advancement: Design Systems Lead, User Research Expert, Accessibility Champion
  • Create three distinct career tracks: Craft Expert (deep IC specialization), People Leader (traditional management), Strategy Partner (IC with business influence)
 
👉 Navigating Your UX Career with Chris:
 

7. Outdated management approach

 
Outdated management approach
Outdated management approach
The problem:
Your management team is stuck in industrial-age thinking, treating creative work like factory production.
They believe more oversight equals better results, confusing activity with productivity, like measuring a chef's success by how many times they stir the pot.
 
Signs it's happening:
  • "Quick sync" meetings consistently run 45+ minutes with no clear agenda or outcomes
  • Managers schedule multiple "check-in" meetings for work that's already progressing smoothly
  • Creative work gets pushed to nights and weekends because days are consumed by interruptions
 
Actionable pro tips:
  • Establish "maker mornings", no meetings before 1 PM to protect deep work time
  • Replace status meetings with async written updates in shared documents, because not everything needs a performance
  • Institute "Meeting Debt" system, each team gets 100 points weekly, meetings cost points based on attendees × duration (make meetings expensive and watch how many disappear)
 

8. Fake attempts at employee engagement

 
Fake attempts at employee engagement
Fake attempts at employee engagement
The problem:
Your organization has turned employee feedback into performative theater where surveys are sent, results are discussed in leadership meetings with great concern, and then nothing meaningful changes.
 
Signs it's happening:
  • Survey response rates drop dramatically each quarter as people lose faith in the process
  • Pizza parties and surface-level perks get implemented instead of addressing real systemic issues
  • "Action plans" from survey results get completely forgotten by the next quarter (shorter memory than a goldfish)
 
Actionable pro tips:
  • Stop asking for feedback entirely if you can't commit to addressing patterns within two weeks
  • Create "You Asked, We Did" monthly updates showing specific actions taken based on feedback
  • Replace quarterly surveys with weekly 3-question pulse checks via Slack about energy, challenges, and immediate needs
 

Building a culture that actually retains talent

Here's your action plan that doesn't involve installing a beer tap:

Phase 1: Reality check (days 1-14)

Week 1:
  • Document career progression over last 2 years
  • Track current meeting hours per designer per week
  • Send anonymous 8-question survey covering each problem area
  • Calculate turnover costs (recruiting + onboarding + lost productivity)
Week 2:
  • Assign executive sponsors to each problem area
  • Get executive commitment to address top 3 issues
  • Present survey results to leadership with dollar impact
 

Phase 2: Quick wins (days 15-45)

  • Block every Friday 1-5PM for innovation time
  • Start meetings with 2-minute "Energy Check"
  • Eliminate unnecessary meetings immediately
  • Institute weekly 3-question pulse checks every Friday
  • Give each designer $500 quarterly experiment budget
  • Map 3 career tracks: Craft Expert, People Leader, Strategy Partner
  • Create "Meeting-Free Tuesdays" and "Maker Mornings" (no meetings before 1PM)

Phase 3: Structural changes (days 46-75)

  • Launch "Project Shuffle" every 6 months
  • Build mandatory research sprints between projects
  • Replace vanity metrics with user success metrics in OKRs
  • Create core collaboration windows but allow location flexibility
  • Implement monthly outcome goals instead of daily attendance tracking

Phase 4: Cultural transformation (days 76-90)

  • Create celebration rituals for small wins
  • Document successful processes for scaling
  • Establish quarterly design team health checks
  • Publish monthly "You Asked, We Did" updates
 
 

Tech companies: Culture isn't a purchase order

You can't Amazon Prime your way to a great design culture. You can't expense report your way to employee satisfaction. And you definitely can't beer-tap your way out of fundamental leadership problems.
The companies with the best designer retention don't have the most perks, they have the most respect for their people's time, creativity, and career aspirations.
The next time someone suggests upgrading the office kitchen, ask them this: "Would this money be better spent fixing one of the fundamental problems driving our talent away?"
I guarantee the answer will surprise you. And your design team will thank you for it.
Remember: A ping pong table has never shipped a great product. But a respected, motivated design team has shipped thousands of them.
The choice is yours. Choose wisely.
 

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Talia Hartwell

Written by

Talia Hartwell

Senior Product Designer

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