Great designers don’t take design feedback personally
I've seen some designers walk into feedback sessions thinking they’re the next big thing; immune to critique, convinced their work is flawless.
Then, reality hits. A stakeholder pushes back. A user stumbles. And suddenly, they're scrambling to defend every pixel instead of listening. Please tell me you’re not that designer.
I hate to say it, but if that’s you… you’re in trouble.
No one cares about your “vision” if users can't figure out how to use your fancy interface. No one will fight for your idea if you refuse to refine it. The best designers know their first idea isn’t their best. They know that great work comes from iteration, not stubbornness.
So ask yourself: Do you want to be a designer who clings to their work like it’s untouchable? Or do you want to be the kind of designer people actually want to work with?
"But you don’t understand my vision"
Enough with the classic defense mechanism. Someone challenges your design and your first instinct should not be “They just don’t get it.”
They probably do get it but they don't know how to articulate their concerns. Instead of brushing off their comments, do your job. Ask better questions. Understand their perspective. Figure out what’s bothering them.
If users don’t understand your design, your design isn’t working.
I learned this one after spending weeks defending a navigation system that no one could understand.
2. Listen first, react later.
Your initial reaction might be defensive. Sit with the feedback before responding.
3. Find the root concern.
A vague “I don’t like it” often means “Something feels off, but I can’t explain why.”
Instead of getting angry; dig deeper and ask follow-up questions. Don't forget to breathe.
4. Weigh feedback based on expertise.
Not all feedback is worth your energy. Prioritize insights from users and domain experts aka the people who what they're talking about.
5. Process feedback properly.
Harvard Business Review breaks it down into six steps: Poise, Process, Positionally, Percolate, Proceed, and Perspective.
This means staying composed, analyzing context, considering biases, letting it sink in, and then taking action.
6. Seek critique, not validation.
If you only want compliments, you’re not designing; you’re just looking for approval.
7. Defend strategically.
If you disagree with feedback, explain why but stay open-minded. You might be right but you'll soon realize the feedback is making your product better.
8. Clarify the problem before fixing it.
Before making changes, make sure you understand what the problem is. Don't rush things.
9. Communicate your decisions.
Show your thought process. Explain why you implemented (or didn’t implement) feedback.
10. Reframe feedback as collaboration.
It’s not “me vs. them.” It’s about refining the best possible solution together.
But not all feedback carries the same weight. Here’s how to prioritize:
User feedback: If users struggle with your design, that becomes your priority. Personal opinion can override usability issues.
Stakeholder feedback: Business goals matter but they should never come at the cost of user needs. Find the balance.
Team feedback: Your peers and engineers can spot execution flaws and feasibility issues. Listen to them.
Personal preference: Taste is subjective. Usability isn’t. Find the ‘why’ behind “I don’t like it”.
Getting good at taking feedback will do more for your career than making pixel-perfect, fancy designs. I've watched brilliant designers get passed over for promotions because they couldn't take a simple critique without throwing tantrums or turning it into a design defense trial.
Be the designer people want to work with
No one wants to work with a designer who treats feedback like a personal attack. If your ego can’t handle critique, your career will plateau fast.
Great designers listen. They iterate. They evolve. And they understand that their job isn’t to prove they’re right; it’s to create the best possible solution.
So, the next time you receive feedback, resist the urge to fight it. Instead, ask yourself: What can I learn from this?
Because the designers who grow are the ones who actually listen.
Your first idea isn’t always your best. And that’s a good thing.
TL;DR
If you can’t take feedback, you can’t grow.
Stop assuming people don’t understand your vision.
Don’t take things personally. Separate your ego from your work.
Not all feedback is worth dwelling.
Prioritize user insights over personal opinions.
The best designers aren’t defensive.
The best designers adapt, iterate, and get better.
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