Design is supposed to make things clearer. However, the more design meetings I attend, the more confused I become. It’s not the tools, the tech, or even the tight deadlines.
It’s the language. The well-polished, carefully crafted, totally useless language we keep using to avoid telling the truth.
Somewhere along the way, we traded honesty for performance.
We stopped saying what we meant. We started dressing up indecision as flexibility. We labeled chaos as collaboration. And instead of calling out bad ideas or unfinished work, we wrapped them in shiny phrases that sounded thoughtful enough to slide by.
It worked. Too well, actually. Now we’re stuck in this loop of saying a lot without really saying anything at all.
And we all do it.
Senior designers are trying not to step on toes. Juniors are afraid to admit they’re lost. PMs are running damage control. Stakeholders are hoping to move fast without sounding reckless.
We hide behind phrases like "we're still validating" or "just a high-level overview," because it feels safer than confronting the mess out loud.
But that safety is fake.
That kind of language doesn’t protect the work; it just delays the fallout. The more we rely on soft talk, the harder it becomes to make progress. Decisions stall. Feedback becomes a guessing game. Teams spin in circles because nobody wants to be the first to say, "This isn't working."
It’s a form of theater.
A polite performance we all agree to participate in, so we can move on with our day. It keeps things pleasant on the surface, but underneath, it chips away at trust. The kind of trust that makes real collaboration possible. The kind of trust that gets good work shipped.
So let’s break the fourth wall for a minute. Let’s talk about the lines we deliver and the meaning behind them. Because if we can’t even be honest with each other, we’re not going to be much help to the people we’re designing for.
📰
Join 11,253+ Designers for FREE weekly UX Insights
Every Wednesday, I send out 1 actionable framework to grow your UX career 🌱 — No fluff. Always 2 minutes or less.
If we’re constantly softening our language to avoid discomfort or hiding behind vague promises, we’re not helping anyone. Not our teams. Not our stakeholders. And not our users.
Design is messy. It’s full of unknowns, dead ends, trade-offs, and sometimes, uncomfortable people behaviors. That’s exactly why it needs a clear, honest conversation. Not bravado. Not buzzwords. Not corporate theater.
We don’t need more polished updates. We need more uncomfortable truths.
We need to call out when laziness hides behind “open to ideas” but means “I don’t want to think.” When “shared responsibility” actually means “pass the blame.” When “transparency” is just a mask for silence.
This doesn’t mean you have to be blunt or rude. You don’t need to burn bridges or fight everyone in Figma comments. But you do need to start saying what you mean, especially when you notice toxic patterns creeping in. Even when it feels awkward. Especially when it feels awkward.
Once you stop pretending, real progress starts.
You make decisions faster. You call out bad behavior before it becomes a culture problem. You learn from actual mistakes instead of sugarcoating them. You build trust with people who know you'll tell it like it is, not just what they want to hear.
And maybe, just maybe, you put on fewer performances, call out the real issues, and ship better work instead. The users deserve that. Your team deserves that.
And honestly, you deserve that too.
👉
Whenever you're ready, there are 4 ways I can help you: