Table of Contents
- What is UX research?
- Why should we all care about UX research?
- Two types of UX research
- 1. Qualitative research
- 🔻 User interviews: The OG research method
- 🔻 Focus groups: Group therapy for products
- 🔻 Contextual inquiry: Becoming a user stalker (legally)
- 🔻 Diary studies: The long game
- 🔻 Usability testing: Watching users struggle (for science)
- 2. Quantitative research
- 🔻 Surveys: Asking the right questions to the right people
- 🔻 Analytics: Your silent user observer
- 🔻 A/B testing: The ultimate tie-breaker
- 🔻 Heatmaps: The user attention map
- 🔻 Card sorting: Organizing chaos
- Advanced UX research techniques
- 🔺 Ethnographic studies
- 🔺 Eye-tracking studies
- 🔺 Remote usability testing
- 🔺 Participatory design
- Best practices and tips
- 1. Triangulate data
- 2. Make research a habit
- 3. Collaborate with stakeholders
- 4. Be ethical
- 5. Stay open-minded
- Tools for UX research
- 5. Usability testing
- The future of UX research
- 1. AI and machine learning
- 2. Augmented and virtual reality
- 3. Inclusive design research
- 4. Remote and unmoderated testing
- Research your way to better design decisions
What is UX research?
- Identifying pain points: Where do users get frustrated or confused
- Validating design decisions: Testing whether your solutions actually work
- Measuring success: Tracking whether changes improve the user experience
- Understanding user behaviors: What do people actually do (not what they say they do)
- User-centered focus: It's about them, not you or your brilliant ideas
- Evidence-based insights: Decisions backed by data, not opinions
- Actionable outcomes: Research that leads to better design decisions
Why should we all care about UX research?
- Assumption armageddon: That feature you're sure users will love, they might hate it.
- The feature cemetery: Building things nobody asked for (RIP to countless unused features)
- The usability black hole: Creating interfaces that confuse more than they help
Two types of UX research

1. Qualitative research
🔻 User interviews: The OG research method
- Early discovery phase
- Understanding pain points
- Exploring new feature concepts
- Ask "How do you currently..." instead of "Would you..."
- Follow up "that's interesting" with "tell me more"
- Embrace awkward silences, they often lead to gold
🔻 Focus groups: Group therapy for products
- Exploring reactions to concepts
- Understanding group consensus
- Generating ideas through discussion
🔻 Contextual inquiry: Becoming a user stalker (legally)
- Reveals workarounds users create
- Shows environmental factors affecting usage
- Uncovers the gap between what users say and do
🔻 Diary studies: The long game
- Capturing edge cases
- Studying habits and routines
- Understanding behavior changes over time
🔻 Usability testing: Watching users struggle (for science)
- Don't help when they're struggling
- Test with 5 users to catch 85% of issues
- Ask "what are you thinking?" not "what would you do?"
2. Quantitative research
🔻 Surveys: Asking the right questions to the right people
- Use rating scales consistently
- Test your survey on colleagues first
- Keep it under 10 questions for mobile users
🔻 Analytics: Your silent user observer
- Time on task
- Drop-off points
- Task completion rates
- Error rates and recovery
🔻 A/B testing: The ultimate tie-breaker
- Test one variable at a time
- Have a hypothesis before you start
- Run tests long enough for statistical significance
🔻 Heatmaps: The user attention map
- Reading patterns
- Ignored content areas
- False affordances (things that look clickable but aren't)
🔻 Card sorting: Organizing chaos
- Open sorting: Users create their own categories
- Closed sorting: Users organize into predefined buckets
Advanced UX research techniques

🔺 Ethnographic studies
- Uncovering workarounds and hidden user needs
- Spending days or weeks observing users in their natural habitat
- Understanding cultural and environmental factors that influence behavior
- B2B products with complex, multi-step workflows
- When context matters more than individual preferences
- Products used in specialized environments (hospitals, factories, etc.)
🔺 Eye-tracking studies
- What content gets completely ignored
- How visual hierarchy actually works in practice
- Where attention goes first (spoiler: usually not where you think)
- Landing page optimization
- Advertisement placement and design
- E-commerce product pages and checkout flows
- Information-heavy interfaces (dashboards, data viz)
- Requires specialized hardware or software
- Participants wear sensors or use webcam-based tracking
- Works best in controlled environments
🔺 Remote usability testing
- Test with 50+ users instead of 5-8
- Faster turnaround, results in days, not weeks
- Less observer bias since you're not breathing down their neck
- Users work in their natural environment (their messy desk, their slow wifi)
- Can't clarify confusing instructions
- No ability to ask "why did you do that?" in real-time
- Higher dropout rates (expect 20-30% no-shows)
- Write crystal-clear task instructions (test them internally first)
- Include screening questions to filter quality participants
- Set up automatic follow-up surveys for additional context
🔺 Participatory design
- Design sprint workshops with users as participants
- Collaborative sketching and ideation sessions
- Co-creation of user journey maps and personas
- Building stakeholder buy-in through involvement
- When users have domain expertise you don't possess
- Products for highly specialized user groups (doctors, engineers, etc.)
- Complex problem spaces where you're genuinely unsure of the solution
- Problem framing (30 minutes): Everyone agrees on what you're solving
- Individual ideation (20 minutes): Silent sketching prevents groupthink
- Share and build (40 minutes): Present ideas and iterate together
- Prioritize (20 minutes): Vote on most promising directions
- Dot stickers for voting
- Sticky notes (lots of them)
- Large paper or whiteboards
- Timer for keeping energy high
- Thick markers (forces simple ideas)
Best practices and tips
1. Triangulate data
2. Make research a habit
- Discovery: Understand the problem space
- Ideation: Test concepts and assumptions
- Design: Validate usability and comprehension
- Post-launch: Measure success and identify improvements
3. Collaborate with stakeholders
- They help interpret findings
- They see user struggles firsthand
- They're more likely to act on insights they helped discover
4. Be ethical
- Protect participant privacy
- Offer fair compensation for time
- Get informed consent for recordings
- Be transparent about how data will be used
5. Stay open-minded
Tools for UX research
1. User interviews
- Zoom or Lookback.io: Remote interviews with screen sharing
- Dovetail: Organizing and analyzing qualitative data
- Calendly: Simplified scheduling that reduces no-shows
2. Surveys
- Typeform: User-friendly, mobile-optimized surveys
- Google Forms: Free and functional for basic needs
- Qualtrics: Advanced logic and enterprise features
3. Analytics
- Google Analytics: Free and comprehensive for web
- Mixpanel: Event-based tracking for apps
- Hotjar: Heatmaps and session recordings in one platform
4. Card sorting
- Optimal Workshop: Comprehensive card sorting and tree testing
- UserZoom: Full research platform including card sorting
5. Usability testing
- UserTesting: Large participant pool and quick turnaround
- Maze: Unmoderated testing with quantitative metrics
- UsabilityHub: First-click tests and preference testing
The future of UX research

1. AI and machine learning
- Transcribes interviews faster than your intern
- Spots patterns in massive datasets you'd miss
- Identifies sentiment in thousands of user comments
- Automatically tags and categorizes qualitative feedback
- Understanding context and nuance
- Making strategic recommendations
- Reading between the lines of human emotion
2. Augmented and virtual reality
- Motion sickness affects usability (seriously)
- Users navigate with their whole body, not just fingers
- Spatial memory works differently than visual memory
- Social presence changes behavior in unexpected ways
- What's the equivalent of "click here" in 3D space?
- How do you observe someone in VR without being creepy?
- How do accessibility guidelines apply to virtual environments?
3. Inclusive design research
- Cultural competency becomes a research skill
- Accessibility isn't optional anymore (thanks, lawsuits)
- Diverse participant recruitment becomes standard practice
- Assistive technology testing moves from afterthought to core requirement
- Diverse perspectives prevent groupthink
- Edge cases often reveal universal problems
- Accessible design benefits everyone (curb cuts, anyone?)
4. Remote and unmoderated testing
- Faster turnaround times
- Global participant pool without visa requirements
- Users stay in their natural environment (no lab anxiety)
- Lower costs = more research budget for actual insights
- Building rapport through screens
- Ensuring data privacy across countries
- Reading micro-expressions on Zoom calls
- Managing different time zones and tech setups






