Table of Contents
- Are these the 10 best UX design books?
- 1. βThe Design of Everyday Things" by Don Norman π
- 2. "Don't Make Me Think" by Steve Krug π€
- 3. "Designing with the Mind in Mind" by Jeff Johnson π§
- 4. "Sprint" by Jake Knapp, John Zeratsky, and Braden Kowitz πββοΈ
- 5. "Lean UX" by Jeff Gothelf and Josh Seiden ποΈββοΈ
- 6. "Information Architecture: For the Web and Beyond" by Louis Rosenfeld, Peter Morville, and Jorge Arango ποΈ
- 7. "Hooked: How to Build Habit-Forming Products" by Nir Eyal π£
- 8. "The Elements of User Experience" by Jesse James Garrett π
- 9. "100 Things Every Designer Needs to Know About People" by Susan Weinschenk π―
- 10. "Designing Interface Animation" by Val Head π¨
- Conclusion
Are these the 10 best UX design books?
What are your recommended books on UX?
1. βThe Design of Everyday Things" by Don Norman π
![βThe Design of Everyday Things" by Don Norman](https://usenotioncms.com/proxy/block/b44eb2c4-19a7-4a1c-8a7c-b654d8ee0797%2Fe7ca0865-4554-4a7a-9436-b896b1f07516%2FUntitled.png)
- Visibility and Feedback: Good design provides clear visibility and instant feedback.
- Affordances and Constraints: Designers should use cues and limitations to guide users' interactions.
- Conceptual Models: Align the system's design with users' mental models for enhanced usability.
2. "Don't Make Me Think" by Steve Krug π€
!["Don't Make Me Think" by Steve Krug](https://usenotioncms.com/proxy/block/c49bf78e-de3a-4092-8682-cbb61d46930e%2Fb7214af6-b9fe-4737-b6a5-9ce3e46b6561%2FUntitled.png)
- Simplicity wins: Less features = easier to use. Clear navigation is key.
- Self-explanatory: Use clear language, focus on the most important info, and test with users.
- Reduce cognitive load: Minimize mental effort with clear information and fewer distractions.
3. "Designing with the Mind in Mind" by Jeff Johnson π§
!["Designing with the Mind in Mind" by Jeff Johnson](https://usenotioncms.com/proxy/block/b464b2f6-f604-4c14-8478-de0ba6b823bb%2F83d98362-162b-436b-8731-4082f1fafdc2%2FUntitled.png)
- Use progressive disclosure and consistency: Present information in layers and maintain predictability to accommodate diverse user mental models effectively.
- Limit short-term memory load: Minimize information users need to remember. Use clear instructions and visual cues.
- Provide decision-support tools: Offer structured information and feedback to assist users in making informed choices.
4. "Sprint" by Jake Knapp, John Zeratsky, and Braden Kowitz πββοΈ
!["Sprint" by Jake Knapp, John Zeratsky, and Braden Kowitz](https://usenotioncms.com/proxy/block/97a712ac-3d33-4e08-a41e-95363453189d%2F51efdf1b-64ac-4139-b23b-e206fdbd6b2f%2FUntitled.png)
- Design Sprint process: A structured five-day process for solving business challenges and testing ideas.
- Time-boxed approach: Emphasizes setting specific time limits for each phase to maintain focus and avoid delays.
- User-centric testing: Highlights the importance of getting real user feedback early in the design process to create better solutions.
5. "Lean UX" by Jeff Gothelf and Josh Seiden ποΈββοΈ
!["Lean UX" by Jeff Gothelf and Josh Seiden](https://usenotioncms.com/proxy/block/71af6d26-22c1-49aa-a189-b5533914542c%2Ff3d47329-77cf-4c7f-b563-87252bb7cb17%2FUntitled.png)
- Validated learning: Emphasize learning through rapid experimentation and user feedback to reduce risk and improve products.
- Collaborative teams: Foster open communication and collaboration among different roles to leverage expertise effectively.
- Early user involvement: Involve users from the start and throughout the design process to create a more user-centered product.
6. "Information Architecture: For the Web and Beyond" by Louis Rosenfeld, Peter Morville, and Jorge Arango ποΈ
!["Information Architecture: For the Web and Beyond" by Louis Rosenfeld, Peter Morville, and Jorge Arango](https://usenotioncms.com/proxy/block/e2c7c5b3-1f24-4608-97d6-29def8f176c5%2F11ffcf29-f751-4600-b209-2d867232e80d%2FUntitled.png)
- Organize information effectively: Highlighting the importance of clear and coherent information organization.
- Clarity in structure: Create intuitive and clear information structures for easy navigation and reduced cognitive load.
- Versatility of information architecture: Information architecture principles apply to various contexts beyond websites, including mobile apps, software interfaces, and physical spaces.
7. "Hooked: How to Build Habit-Forming Products" by Nir Eyal π£
!["Hooked: How to Build Habit-Forming Products" by Nir Eyal](https://usenotioncms.com/proxy/block/5ed50985-4e89-4018-924d-8ed20c46425c%2F8cdb0f99-9548-4d9d-a0a8-7c665dbd736a%2FUntitled.png)
- The Hook model: The four-step process (Trigger, Action, Variable Reward, Investment) to create habit-forming products.
- Triggers and external cues: Use both external and internal triggers to prompt user engagement, for example notifications or call-to-actions.
- Variable rewards to increase engagement: Implement variable rewards (for example, surprise bonuses) to keep users coming back for more.
8. "The Elements of User Experience" by Jesse James Garrett π
!["The Elements of User Experience" by Jesse James Garrett](https://usenotioncms.com/proxy/block/3e2230ac-0d5e-487a-8f2d-9886d4d3d94d%2F5d832885-6e30-4071-8339-11a6328bb68a%2FUntitled.png)
- Five planes of UX: Strategy, Scope, Structure, Skeleton, and Surface β all contribute to a good UX.
- UX is a holistic concept:Β It encompasses all aspects of the user's interaction with a product or service, from the initial perception to the final outcome.
- UX design is an iterative process: It involves constantly testing and refining the design until it meets the needs of the users.
9. "100 Things Every Designer Needs to Know About People" by Susan Weinschenk π―
!["100 Things Every Designer Needs to Know About People" by Susan Weinschenk](https://usenotioncms.com/proxy/block/10268a91-e5c4-4e91-879c-a90eb613db15%2F87fc1480-2522-4514-b10c-0d67e8ce5ffc%2FUntitled.png)
- People are visual creatures:Β Visual information is processed faster than text information, so make sure your designs are visually appealing and easy to scan.
- People are lazy:Β We don't like to think too hard, so make sure your designs are as simple and straightforward as possible.
- People are emotional: Our emotions play a big role in how we interact with the world around us, so make sure your designs evoke positive emotions in users.
10. "Designing Interface Animation" by Val Head π¨
!["Designing Interface Animation" by Val Head](https://usenotioncms.com/proxy/block/94e43a74-afaa-4869-9a17-e50c9c8541ad%2F270aee39-d6ce-45ac-8d5d-d1bf949641ea%2FUntitled.png)
- Animation communicates: Use it to guide attention, create flow, and add personality.
- Less is more.Β Use animation sparingly to avoid overwhelming users.
- Think about the user:Β What will they expect? What will confuse them?